Forty-two territories grouped from Natural Earth's public-domain outlines, the classic eighty-three links, exact dice odds, escalating card sets, and five bots that play every seeded game through to a winner.
39 lines
1011 B
JSON
39 lines
1011 B
JSON
{
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"name": "world-conquest",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc -b && vite build",
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"lint": "oxlint",
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"test": "vitest run",
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"preview": "vite preview"
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},
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"dependencies": {
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"react": "^19.2.8",
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"react-dom": "^19.2.8"
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},
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"devDependencies": {
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"@types/node": "^24.13.3",
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"@types/react": "^19.2.18",
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"@types/react-dom": "^19.2.4",
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"@vitejs/plugin-react": "^6.1.0",
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"oxlint": "^1.79.0",
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"typescript": "~6.0.2",
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"vite": "^8.2.2",
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"vitest": "^3.2.7"
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},
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"description": "A browser rebuild of the classic world-conquest board game, one human against five computer players.",
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"license": "AGPL-3.0-or-later",
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"author": "John Coffey",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/jcoffey-dev/world-conquest.git"
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},
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"homepage": "https://games.jcoffey.dev/conquest/",
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"bugs": {
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"url": "https://github.com/jcoffey-dev/world-conquest/issues"
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}
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}
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