Four endings, not two

A game of this ends in a solo, an elimination, a draw, or somebody else's
solo, and none of those is a win or a loss in the shape the other games on
this site use. The draw is the one that matters: it is the usual outcome and
it is neither, so it cannot borrow either tune.
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2026-09-09 00:20:54 -07:00
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@@ -54,6 +54,18 @@ about. Armies grinding into each other, guns at sea, a convoy escorting
something across, a unit being built, a unit falling back -- each of those is
a different noise, generated by the synth like everything else on this site.
**The endings get their own.** This game does not end in a win or a loss, it
ends in one of four things, and they do not sound alike:
- **the solo** -- eighteen centres, and the only unambiguous victory there is;
- **elimination** -- your last centre gone, which can happen in 1903 and
leaves you watching;
- **the draw** -- nobody reaches eighteen and the survivors agree to stop.
This is what actually happens most of the time, and it is neither a win nor
a loss, so it cannot borrow either of their tunes;
- **somebody else's solo** -- you are still on the board and it is over
anyway, which is the bleakest of the four and should sound like it.
## The board
Seventy-five provinces, two adjacency graphs — an army walks the land, a