From f4d60235eaa9c3711e4c948322e51af9cc2a8a5a Mon Sep 17 00:00:00 2001 From: John Coffey Date: Wed, 9 Sep 2026 00:20:54 -0700 Subject: [PATCH] Four endings, not two A game of this ends in a solo, an elimination, a draw, or somebody else's solo, and none of those is a win or a loss in the shape the other games on this site use. The draw is the one that matters: it is the usual outcome and it is neither, so it cannot borrow either tune. --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README.md b/README.md index 55164a3..5537ecc 100644 --- a/README.md +++ b/README.md @@ -54,6 +54,18 @@ about. Armies grinding into each other, guns at sea, a convoy escorting something across, a unit being built, a unit falling back -- each of those is a different noise, generated by the synth like everything else on this site. +**The endings get their own.** This game does not end in a win or a loss, it +ends in one of four things, and they do not sound alike: + +- **the solo** -- eighteen centres, and the only unambiguous victory there is; +- **elimination** -- your last centre gone, which can happen in 1903 and + leaves you watching; +- **the draw** -- nobody reaches eighteen and the survivors agree to stop. + This is what actually happens most of the time, and it is neither a win nor + a loss, so it cannot borrow either of their tunes; +- **somebody else's solo** -- you are still on the board and it is over + anyway, which is the bleakest of the four and should sound like it. + ## The board Seventy-five provinces, two adjacency graphs — an army walks the land, a