Merge pull request 'Settings writes: wait for a burst to settle before reloading' (#51) from fix/settings-write-debounce into main
This commit was merged in pull request #51.
This commit is contained in:
@@ -2,6 +2,8 @@
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* SPDX-FileCopyrightText: 2020 Stalwart Labs LLC <[email protected]>
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*
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* SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-SEL
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*
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* Modified by Coffey Labs in 2026 for INBUXA.
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*/
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use crate::auth::AccessToken;
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@@ -18,6 +20,16 @@ impl Server {
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access_token: &AccessToken,
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addr: IpAddr,
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) -> trc::Result<Option<InFlight>> {
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// inbuxa: an account with unlimited requests passes both limits
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// below anyway, so don't count its requests. The count is a write to
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// one counter per account in the in-memory store, and concurrent
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// requests from one account queue on that key (a row lock on SQL,
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// conflict retries on RocksDB): in a cluster rehearsal ten parallel
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// admin writes were accepted one after another, about 33 ms apart.
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if access_token.has_permission(Permission::UnlimitedRequests) {
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return Ok(None);
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}
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let rate_reset = if let Some(rate) = &self.core.network.http.rate_authenticated {
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if self.is_ip_allowed(addr) {
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None
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Vendored
+133
-17
@@ -7,7 +7,7 @@
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*/
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use crate::{
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Core, Server,
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BuildServer, Core, Server,
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config::{
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server::{Listeners, tls::parse_certificates},
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storage::Storage,
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@@ -245,21 +245,73 @@ fn error_object(error: &Error) -> Option<ObjectId> {
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// until someone reloaded. Writes to objects the settings are built from now
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// reload them, here and across the cluster, as ReloadSettings does.
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/// Coalesces the full reloads that registry writes trigger: a write waits for
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/// a reload that started after it was stored, and joins one if it can, so a
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/// burst of writes costs a reload or two rather than one each.
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#[derive(Default)]
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/// Coalesces the full reloads that registry writes trigger. A write waits
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/// for more writes before a reload starts (see [`WRITE_QUIET`]), then
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/// takes the result of the first reload that started after it was stored,
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/// so a burst of writes, or a request with many objects, costs one reload
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/// or two rather than one each.
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pub struct SettingsReloadGate {
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requested: std::sync::atomic::AtomicU64,
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state: tokio::sync::Mutex<SettingsReloadState>,
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reloads: std::sync::atomic::AtomicU64,
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state: parking_lot::Mutex<SettingsReloadState>,
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completed: tokio::sync::watch::Sender<u64>,
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}
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#[derive(Default)]
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struct SettingsReloadState {
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completed: u64,
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refused: Option<String>,
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/// A reload is waiting for writes to settle, or running.
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scheduled: bool,
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/// When the oldest write not yet covered by a reload was stored, and
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/// the newest.
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first_write: Option<std::time::Instant>,
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last_write: Option<std::time::Instant>,
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/// Recent reloads, oldest first: the last write each covered, and why
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/// it was refused, if it was.
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results: std::collections::VecDeque<(u64, Option<String>)>,
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}
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impl Default for SettingsReloadGate {
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fn default() -> Self {
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Self {
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requested: Default::default(),
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reloads: Default::default(),
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state: Default::default(),
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completed: tokio::sync::watch::Sender::new(0),
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}
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}
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}
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impl SettingsReloadGate {
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/// How many full reloads registry writes have run.
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pub fn reloads(&self) -> u64 {
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self.reloads.load(std::sync::atomic::Ordering::Relaxed)
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}
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}
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impl SettingsReloadState {
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/// The result of the reload that covered write `ticket`, once it ran.
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fn result_for(&self, ticket: u64) -> Option<Result<(), String>> {
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self.results
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.iter()
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.find(|(covers, _)| *covers >= ticket)
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.map(|(_, refused)| refused.clone().map_or(Ok(()), Err))
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}
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}
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/// How long a full reload waits after the last registry write for another.
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/// Parallel requests reach the server tens of milliseconds apart (in a
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/// cluster rehearsal, ten x:<Object>/set requests sent at once arrived about
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/// 33 ms apart and each got a reload of its own), so the window is a little
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/// over twice that. A single write pays it once, on top of the reload.
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pub const WRITE_QUIET: std::time::Duration = std::time::Duration::from_millis(75);
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/// The longest a full reload waits after the first write it covers, so a
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/// steady stream of writes still reloads at least this often.
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pub const WRITE_MAX_WAIT: std::time::Duration = std::time::Duration::from_millis(250);
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/// How many past reload results a waiting write can look up.
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const RELOAD_RESULTS: usize = 64;
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/// The reload a write to `object` calls for: the object to reload, or None
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/// when the running settings don't hold that object (accounts, domains and
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/// other data read as needed, stores, which take a restart, and objects with
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@@ -370,21 +422,85 @@ impl Server {
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return Some(result);
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}
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// inbuxa: #39 joined only writes that queued behind a running
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// reload; requests that arrive tens of milliseconds apart never
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// overlapped one, so each got a reload of its own. The reload now
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// waits until writes settle (WRITE_QUIET after the last one, at
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// most WRITE_MAX_WAIT after the first) and covers them all. It runs
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// in a task of its own, so a request that goes away doesn't take
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// it with it; each write then takes the result of the reload that
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// started after it was stored.
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let gate = &self.inner.data.settings_reload;
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let ticket = gate
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.requested
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.fetch_add(1, std::sync::atomic::Ordering::SeqCst)
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+ 1;
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let mut state = gate.state.lock().await;
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if state.completed >= ticket {
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// A reload that started after this write was stored has run
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return Some(state.refused.clone().map_or(Ok(()), Err));
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let now = std::time::Instant::now();
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{
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let mut state = gate.state.lock();
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state.first_write.get_or_insert(now);
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state.last_write = Some(now);
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}
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let covers = gate.requested.load(std::sync::atomic::Ordering::SeqCst);
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let result = self.reload_and_broadcast(change).await;
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state.completed = covers;
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state.refused = result.clone().err();
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Some(result)
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loop {
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let mut completed = {
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let mut state = gate.state.lock();
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if let Some(result) = state.result_for(ticket) {
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return Some(result);
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}
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if !state.scheduled {
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state.scheduled = true;
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let server = self.clone();
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tokio::spawn(async move {
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server.run_write_reload(change).await;
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});
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}
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gate.completed.subscribe()
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};
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if completed.changed().await.is_err() {
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return Some(Err("The settings reload was interrupted".to_string()));
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}
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}
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}
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/// Waits for registry writes to settle, then reloads the settings once
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/// for all the writes stored so far.
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async fn run_write_reload(&self, change: RegistryChange) {
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let gate = &self.inner.data.settings_reload;
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loop {
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let deadline = {
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let state = gate.state.lock();
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let now = std::time::Instant::now();
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let first = state.first_write.unwrap_or(now);
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let last = state.last_write.unwrap_or(now);
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(last + WRITE_QUIET).min(first + WRITE_MAX_WAIT)
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};
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if deadline <= std::time::Instant::now() {
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break;
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}
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tokio::time::sleep_until(deadline.into()).await;
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}
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// Writes stored from here on wait for the next reload
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let covers = {
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let mut state = gate.state.lock();
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state.first_write = None;
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state.last_write = None;
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gate.requested.load(std::sync::atomic::Ordering::SeqCst)
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};
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gate.reloads
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.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let result = self.inner.build_server().reload_and_broadcast(change).await;
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{
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let mut state = gate.state.lock();
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if state.results.len() == RELOAD_RESULTS {
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state.results.pop_front();
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}
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state.results.push_back((covers, result.err()));
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state.scheduled = false;
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}
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gate.completed.send_replace(covers);
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}
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async fn reload_and_broadcast(&self, change: RegistryChange) -> Result<(), String> {
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@@ -116,12 +116,64 @@ async fn test_write_applies(test: &TestServer) {
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for name in &names {
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assert!(has_schedule(test, name), "{name} missing");
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}
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// A burst of separate requests shares a reload or two: each arrives
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// tens of milliseconds after the last, so none overlaps a running
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// reload, and the reload waits for writes to settle instead
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let reloads = test.server.inner.data.settings_reload.reloads();
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let started = std::time::Instant::now();
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let burst = (0..10)
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.map(|i| format!("autoreload-burst-{i}"))
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.collect::<Vec<_>>();
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let mut writes = Vec::new();
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for name in &burst {
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writes.push(admin.registry_create([MtaDeliverySchedule {
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name: name.clone(),
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queue_id,
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..Default::default()
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}]));
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}
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for response in futures::future::join_all(writes).await {
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assert_applied(&response);
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schedule_ids.push(response.created_id(0));
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}
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let burst_reloads = test.server.inner.data.settings_reload.reloads() - reloads;
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println!(
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"10 concurrent writes: {burst_reloads} reload(s), {} ms",
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started.elapsed().as_millis()
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);
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assert!(
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(1..=2).contains(&burst_reloads),
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"{burst_reloads} reloads for 10 concurrent writes"
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);
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for name in &burst {
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assert!(has_schedule(test, name), "{name} missing");
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}
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// A single write still reloads promptly
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let reloads = test.server.inner.data.settings_reload.reloads();
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let started = std::time::Instant::now();
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let response = admin
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.registry_create([MtaDeliverySchedule {
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name: "autoreload-single".into(),
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queue_id,
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..Default::default()
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}])
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.await;
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assert_applied(&response);
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schedule_ids.push(response.created_id(0));
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println!("1 write: {} ms", started.elapsed().as_millis());
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assert_eq!(
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test.server.inner.data.settings_reload.reloads() - reloads,
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1
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);
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assert!(has_schedule(test, "autoreload-single"));
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// Several objects in one request: one reload
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let response = admin
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.registry_destroy(ObjectType::MtaDeliverySchedule, schedule_ids.iter())
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.await;
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assert_applied(&response);
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for name in &names {
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for name in names.iter().chain(&burst) {
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assert!(!has_schedule(test, name), "{name} still present");
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}
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