Merge pull request #1 from Coffey-Labs/back-to-the-arcade

A way back out, and the tags a crawler reads
This commit is contained in:
Coffey Labs
2026-09-08 22:52:28 -07:00
committed by GitHub
3 changed files with 162 additions and 4 deletions
+129 -4
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@@ -2,17 +2,142 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="theme-color" content="#2a2135" /> <title>Hunt the Wumpus — 1973 cave game, in your browser</title>
<meta <meta
name="description" name="description"
content="Hunt the Wumpus - a browser recreation of Gregory Yob's 1973 original, on a Teletype or in a cel-shaded cave." content="Twenty rooms, three tunnels each, and something asleep in one of them. Hunt it by smell with five crooked arrows — on the Teletype it was written for, or in a cel-shaded cave. Free, no account, nothing to install."
/> />
<title>Hunt the Wumpus</title> <meta name="author" content="John Coffey" />
<!--
Canonical, because the container serving this falls back to index.html
for any path under /wumpus/ rather than returning a 404. That is right
for the app and wrong for a crawler, which would otherwise be free to
index /wumpus/anything-at-all as a separate page with identical content.
-->
<link rel="canonical" href="https://games.jcoffey.dev/wumpus/" />
<meta name="robots" content="index,follow,max-image-preview:large,max-snippet:-1,max-video-preview:-1" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="theme-color" content="#2a2135" />
<meta property="og:site_name" content="Games · jcoffey.dev" />
<meta property="og:locale" content="en_US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="Hunt the Wumpus — 1973 cave game, in your browser" />
<meta property="og:url" content="https://games.jcoffey.dev/wumpus/" />
<meta
property="og:description"
content="Twenty rooms, three tunnels each, and something asleep in one of them. Hunt it by smell with five crooked arrows — on the Teletype it was written for, or in a cel-shaded cave."
/>
<!--
The preview image is served by the site rather than carried in this
repository. Everything here is generated in code -- there is no artwork
file and there is not going to be one -- and a social card is not part of
the game. It sits with the deployment, which is also where the canonical
URL above points, so the two agree about which site this is.
-->
<meta property="og:image" content="https://games.jcoffey.dev/img/wumpus-social.png?v=2026-09-09a" />
<meta property="og:image:width" content="1200" />
<meta property="og:image:height" content="630" />
<meta
property="og:image:alt"
content="Hunt the Wumpus — a map of twenty cave rooms wired as a dodecahedron"
/>
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="Hunt the Wumpus — 1973 cave game, in your browser" />
<meta
name="twitter:description"
content="Twenty rooms, three tunnels each, and something asleep in one of them. Hunt it by smell with five crooked arrows."
/>
<meta name="twitter:image" content="https://games.jcoffey.dev/img/wumpus-social.png?v=2026-09-09a" />
<script type="application/ld+json">
{
"@context": "https://schema.org",
"@type": "VideoGame",
"name": "Hunt the Wumpus",
"url": "https://games.jcoffey.dev/wumpus/",
"description": "A browser recreation of Gregory Yob's 1973 cave game. Twenty rooms wired as a dodecahedron, three tunnels from each, two pits, two roosts of super bats and one sleeping wumpus. You are warned only when something is one tunnel away, and never told which room.",
"genre": ["Puzzle", "Strategy", "Retro"],
"gamePlatform": "Web browser",
"applicationCategory": "GameApplication",
"operatingSystem": "Any modern web browser",
"playMode": ["SinglePlayer", "MultiPlayer"],
"numberOfPlayers": {
"@type": "QuantitativeValue",
"minValue": 1,
"maxValue": 4
},
"author": {
"@type": "Person",
"name": "John Coffey",
"url": "https://jcoffey.dev/"
},
"license": "https://www.gnu.org/licenses/agpl-3.0.html",
"isAccessibleForFree": true,
"offers": {
"@type": "Offer",
"price": "0",
"priceCurrency": "USD",
"availability": "https://schema.org/InStock"
},
"inLanguage": "en"
}
</script>
<!--
The same three steps the way-back link in the footer offers, said in a
form a crawler reads: this game sits under the games site, which sits
under jcoffey.dev.
-->
<script type="application/ld+json">
{
"@context": "https://schema.org",
"@type": "BreadcrumbList",
"itemListElement": [
{
"@type": "ListItem",
"position": 1,
"name": "John Coffey",
"item": "https://jcoffey.dev/"
},
{
"@type": "ListItem",
"position": 2,
"name": "Games",
"item": "https://games.jcoffey.dev/"
},
{
"@type": "ListItem",
"position": 3,
"name": "Hunt the Wumpus",
"item": "https://games.jcoffey.dev/wumpus/"
}
]
}
</script>
</head> </head>
<body> <body>
<div id="root"></div> <div id="root"></div>
<!--
What the page says before React has said anything. A crawler that does
not run scripts, and a reader who has them turned off, both get the game
described and a way onwards rather than an empty div.
-->
<noscript>
<h1>Hunt the Wumpus</h1>
<p>
A browser recreation of the 1973 cave game. Twenty rooms, three tunnels
from each, two bottomless pits, two roosts of super bats and one
sleeping wumpus. You are warned only when something is one tunnel away,
and never told which room. It needs JavaScript to play.
</p>
<p><a href="https://games.jcoffey.dev/">The rest of the games</a></p>
<p><a href="https://github.com/Coffey-Labs/wumpus">Source, AGPL-3.0-or-later</a></p>
</noscript>
<script type="module" src="/src/main.tsx"></script> <script type="module" src="/src/main.tsx"></script>
</body> </body>
</html> </html>
+14
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@@ -635,6 +635,20 @@ html[data-skin='modern'] .btn:active:not(:disabled) {
font-size: 12px; font-size: 12px;
} }
/*
* The way back. The arrow is a pseudo-element rather than part of the label so
* that it can be the right arrow for the machine you are looking at: a chevron
* under the lamp, and the two ASCII characters a Teletype could actually
* strike on the paper skin.
*/
.controls .back::before {
content: '\2039\00a0';
}
:root:not([data-skin='modern']) .controls .back::before {
content: '<-\00a0';
}
.seed { .seed {
margin-left: auto; margin-left: auto;
opacity: 0.7; opacity: 0.7;
+19
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@@ -35,6 +35,17 @@ import './App.css'
*/ */
const SOURCE_URL = 'https://github.com/Coffey-Labs/wumpus' const SOURCE_URL = 'https://github.com/Coffey-Labs/wumpus'
/**
* The way back out.
*
* Absolute rather than `/`, because this game is served from a subdirectory in
* production and from the root in development -- so the relative answer is
* right in one of those and points at the game itself in the other. The
* destination is a particular site, and naming it is the honest way to say so.
* The source link next to it works the same way for the same reason.
*/
const GAMES_URL = 'https://games.jcoffey.dev/'
export default function App() { export default function App() {
const [seed] = useState(randomSeed) const [seed] = useState(randomSeed)
const [state, dispatch] = useReducer(reducer, seed, initialState) const [state, dispatch] = useReducer(reducer, seed, initialState)
@@ -224,6 +235,14 @@ export default function App() {
<Frame <Frame
footer={ footer={
<div className="controls"> <div className="controls">
{/* Leftmost, because that is where a way back belongs. */}
<a
className="btn btn-ghost back"
href={GAMES_URL}
title="The rest of the games"
>
GAMES
</a>
<Btn <Btn
kind="ghost" kind="ghost"
onClick={() => { onClick={() => {