Click a sector to warp to it, a raider to put a torpedo through it, a
starbase to moor alongside, or a quadrant on the chart to cross to it.
Hovering draws the course and says what it will cost first, which is also how
anybody works out that course 3 is north.
None of it is a new move. A click becomes the same course and warp factor the
prompt takes, at the same one decimal place, and the log writes the questions
and the answers as though they had been typed. The keyboard still works on
both skins.
The conversion is the inverse of a piecewise-linear compass, so it is found by
searching the eighty-one courses a player could actually type rather than by
inverting eight octants of algebra. It is tested by flying it: all 4,032
ordered pairs of sectors in a quadrant, turned into a course and a warp and
flown by the engine's own arithmetic, have to land on the sector that was
clicked. They do.
NAV, TOR and SRS leave the remaster's command row, because each of them is
now a thing on screen to click. What is left becomes an action bar, and the
two that spend energy ask how much as a row of amounts rather than a second
prompt.