Two skins over one game. 1979 is the machine as it was; the remaster is the same rules in cel-shaded vector art with a modern palette. The simulation is untouched - only the paint differs - and the toggle sits under the set. The street is now driven by the game. Before prices are in, the number of people walking on comes from the forecast; afterwards it comes from the glasses that actually sold, so the report shows the crowd you earned. A heat wave has them fanning themselves; a downpour leaves one figure hurrying past under an umbrella. Selling no longer snaps straight to the books. The stand trades for a few seconds first, tally climbing and till filling, which is where that crowd animation pays off. Skippable. The synth grew a kit (pitched-sine kick, snare with body, hats), a sweeping resonant lowpass for the bass, chords and a shuffle - enough for a funk band. The chiptunes stay for the 1979 skin. Boot is now a cassette load, which doubles as the gesture browsers require before audio will play. Fixes found on the way: the picture scaled about its centre while flex auto-margins collapsed to zero on overflow, which pushed the report's buttons off the bottom; and the validation line moved the button when it appeared, so it is now reserved and faded. Sibling tabs in one browser also keep their score tables in step.
118 lines
3.5 KiB
TypeScript
118 lines
3.5 KiB
TypeScript
import { useEffect, useRef, useState } from 'react'
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import { soldBusyness } from '../game/engine'
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import type { DayConditions, DayResult, Player } from '../game/types'
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import { synth } from '../audio/synth'
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import { Btn, Line } from './Crt'
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import { Scene } from './Scene'
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const TRADING_MS = 2900
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const STORM_MS = 3400
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/** Fast at first, settling at the end, the way a rush tails off. */
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const easeOut = (p: number) => 1 - Math.pow(1 - p, 2.2)
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export function TradingScreen({
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results,
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players,
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conditions,
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onDone,
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}: {
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results: DayResult[]
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players: Player[]
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conditions: DayConditions
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onDone: () => void
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}) {
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const [progress, setProgress] = useState(0)
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const ticked = useRef(0)
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useEffect(() => {
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const total = results.reduce((n, r) => n + r.glassesSold, 0)
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const span = conditions.storm ? STORM_MS : TRADING_MS
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const startedAt = performance.now()
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let raf = 0
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if (conditions.storm) synth.thunder()
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const frame = (now: number) => {
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const p = Math.min(1, (now - startedAt) / span)
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setProgress(p)
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// A blip per few glasses, so a busy day sounds busy.
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if (!conditions.storm && total > 0) {
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const sold = Math.round(easeOut(p) * total)
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const step = Math.max(1, Math.ceil(total / 14))
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if (sold >= ticked.current + step) {
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ticked.current = sold
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synth.tick()
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}
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}
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if (p < 1) raf = requestAnimationFrame(frame)
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else onDone()
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}
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raf = requestAnimationFrame(frame)
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return () => cancelAnimationFrame(raf)
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}, [results, conditions.storm, onDone])
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const eased = easeOut(progress)
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const sold = (r: DayResult) => Math.round(eased * r.glassesSold)
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const soldTotal = results.reduce((n, r) => n + sold(r), 0)
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const madeTotal = results.reduce((n, r) => n + r.decision.glasses, 0)
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if (conditions.storm) {
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return (
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<div className="stack">
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<Line className="center inv-line">DAY {conditions.day} IN LEMONSVILLE</Line>
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<Scene conditions={conditions} traffic={0.2} />
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<Line className="warn">A THUNDERSTORM HIT LEMONSVILLE EARLIER</Line>
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<Line className="warn">TODAY, JUST AS THE STANDS WERE BEING</Line>
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<Line className="warn">SET UP. EVERYTHING WAS RUINED!!</Line>
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<Line />
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<div className="row center">
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<Btn kind="primary" onClick={onDone}>
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SEE THE DAMAGE
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</Btn>
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</div>
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</div>
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)
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}
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return (
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<div className="stack">
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<Line className="center inv-line">DAY {conditions.day} — OPEN FOR BUSINESS</Line>
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<Scene
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conditions={conditions}
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price={results[0].decision.price}
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traffic={soldBusyness(results[0].glassesSold)}
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/>
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<Line className="center accent">
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{soldTotal} OF {madeTotal} GLASSES SOLD
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</Line>
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<div className="till" aria-hidden>
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<span style={{ width: `${Math.round(progress * 100)}%` }} />
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</div>
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{results.length > 1 &&
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results.map((r) => {
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const player = players.find((p) => p.id === r.playerId)!
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return (
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<div className="report-row" key={r.playerId}>
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<span className="report-label">{player.name}</span>
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<span className="report-dots" aria-hidden />
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<span className="report-value">{sold(r)}</span>
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</div>
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)
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})}
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<Line />
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<div className="row center">
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<Btn kind="ghost" onClick={onDone}>
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SKIP TO THE BOOKS
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</Btn>
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</div>
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</div>
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)
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}
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