Move the board out to the service every game shares

The leaderboard started in this repository because when it was written there
was one game. It was already being treated as shared -- games.jcoffey.dev
calls it "the shared leaderboard" in its compose file and nginx proxies it at
a site-wide /api/ rather than under /lemonade/ -- but it was still this game's
code, and the second game would have meant a second container, a second volume
and a second database to back up for every game after that.

It lives in https://github.com/Coffey-Labs/games-scores now, which is its own
repository rather than either game's. A shared board belongs to no game, and
leaving it here would have made every future game depend on the lemonade stand
for its leaderboard.

What changes here is smaller than the diff suggests. server/ goes, and with it
scripts/dev-all.mjs and two package scripts. The client names the game on every
call and is otherwise untouched: rows still come back as assets, days, glasses
and broke, because the shared service hands each game its own field names back.

Nothing about the deployed board moves. The volume keeps its name, the rows are
migrated in place on first boot, and the original table is kept alongside as
scores_lemonade_v1 rather than dropped -- it is the only copy of a board real
people are on. Bundles already in browsers keep working too: a post with no
game at all is treated as this one, deliberately, until this build has been out
long enough that nobody is running the old one.

Build clean.
This commit is contained in:
2026-09-08 22:33:51 -07:00
parent 87474ad5ec
commit 931c2dc299
9 changed files with 33 additions and 399 deletions
+15 -6
View File
@@ -61,12 +61,21 @@ finished are picked out in yellow.
There is no way to clear it. A stand leaves the list only by being pushed off
the bottom by a better one, so a good summer stands until somebody beats it.
The board lives in `server/`, not in the browser, so it is the one part of the
game that needs a line out. With the service unreachable the game plays exactly
as normal and the board says so plainly rather than breaking; posting happens
behind the closing standings, so a slow network never holds up the end of a
season. See [server/README.md](server/README.md) for the API, the validation
and what a board with no accounts can and cannot promise.
The board is no longer in this repository and is no longer ours alone: every
game on the site shares one service,
[games-scores](https://github.com/Coffey-Labs/games-scores), which is one
container and one volume however many games there are. It started here, because
when it was written there was one game; a second game would have meant a second
container and a second database to back up for every game after that. All this
repository holds now is the client in `src/game/highscores.ts`, which names the
game on every call and is otherwise what it always was — rows come back in this
game's own field names.
It is still the one part of the game that needs a line out. With the service
unreachable the game plays exactly as normal and the board says so plainly
rather than breaking; posting happens behind the closing standings, so a slow
network never holds up the end of a season. That repository's README has the
API, the validation and what a board with no accounts can and cannot promise.
## How it is put together