Shared leaderboard, a games hub, AGPL, and two new street conditions

The high score table moves out of the browser and into a service, so
every player is on one board. It is a Node process with SQLite, no build
step and no native modules - node:sqlite ships with the runtime and Node
runs the TypeScript directly.

Everything in a request is treated as hostile: names forced to a
printable subset, every number range-checked, and scores refused if they
could not have happened in the days claimed. Bodies capped, submissions
rate limited per address. It still cannot prove a score is real, and
server/README.md says so plainly rather than implying otherwise.

The game degrades properly without it: the board says it cannot reach
town, posting happens behind the closing standings, and play is
untouched.

Deployment is three containers behind the host's nginx - the hub at /,
the game at /lemonade/, the scores service at /api/ - so the game keeps
its own container and a second game is just another service.

Licensing: AGPL-3.0-or-later, Affero because the leaderboard is a network
service. NOTICE.md credits Bob Jamison and Charlie Kellner, records that
this is clean-room work, and is honest about the one thing it is not:
some on-screen wording is quoted from the original and cannot be
licensed by us.

The street can now get better as well as worse. The summer fair brings
the town out and lifts what they will pay; a rival on the next corner
takes a share and lingers. Both show in the art and in the crowd. Over
500 seasons a player who reads the briefing survives every time and
finishes around $25.80; one who ignores it goes broke 70% of the time.
This commit is contained in:
2026-09-08 16:17:47 -07:00
parent 7fcb863771
commit 8a5d0cb6df
30 changed files with 1824 additions and 130 deletions
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# node:sqlite is built into the runtime and the server runs straight from
# TypeScript, so there is no build stage, no compiler and no native module.
FROM node:26-alpine
ENV NODE_ENV=production \
PORT=5184 \
DB_PATH=/data/scores.db \
TRUST_PROXY=1
WORKDIR /app
COPY src ./src
# The database is the only writable path; everything else can stay read-only.
RUN mkdir -p /data && chown -R node:node /data
USER node
VOLUME ["/data"]
EXPOSE 5184
HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
CMD node -e "fetch('http://127.0.0.1:5184/api/health').then(r=>process.exit(r.ok?0:1)).catch(()=>process.exit(1))"
CMD ["node", "src/index.ts"]
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# Lemonade scores service
The leaderboard everybody shares. A single Node process with SQLite, no build
step and no native modules: `node:sqlite` ships with the runtime and Node runs
the TypeScript directly.
## API
| Method | Path | Purpose |
| ------ | -------------- | ------------------------------------------- |
| GET | `/api/health` | liveness, used by the container healthcheck |
| GET | `/api/scores` | the top 50, best first |
| POST | `/api/scores` | submit 14 players from one finished season |
```jsonc
// POST /api/scores
{ "entries": [ { "name": "ADA", "assets": 4635, "days": 12,
"glasses": 800, "seed": 1234, "broke": false } ] }
// 201 -> { "ids": ["17"], "scores": [ ...the new board... ] }
```
## What it does and does not guarantee
Everything in a request is treated as hostile. Names are forced to a printable
uppercase subset and cut to 12 characters. Every number must be an integer in
range, and a score is refused if it could not have happened: assets above
`$2.00 + $25 a day`, or glasses above 400 a day, are rejected as impossible for
the days claimed. Bodies are capped at 4 KB and submissions at 30 an hour per
address, which is why `TRUST_PROXY=1` matters behind nginx — otherwise every
request looks like it came from the proxy.
**It cannot prove a score is real.** There are no accounts and no signing, so
anyone willing to craft a request can post a plausible score under any name.
The checks stop nonsense and casual spam, not a determined forger. That is a
deliberate trade for a game with no sign-up; if the board ever needs to be
trustworthy it needs identities, which is a different piece of work.
Only the best 500 rows are kept; the rest are pruned on write.
## Running it
```bash
npm run scores # from the repo root, on :5184
npm run dev:all # game and scores service together
```
Environment: `PORT` (5184), `DB_PATH` (`./data/scores.db`), `TRUST_PROXY`
(`1` behind a proxy).
## Deploying
```bash
docker compose -f server/compose.yml up -d --build
```
The container is read-only apart from the named volume holding the database —
that volume is the one piece of state that must survive a redeploy. In front
of it, nginx terminates TLS and proxies `/api/` through:
```nginx
location /api/ {
proxy_pass http://127.0.0.1:5184;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
}
```
The game itself is a static bundle and needs no server; point it at another
origin with `VITE_SCORES_API=https://example.org/api` at build time, or serve
both from one origin and leave it on the default `/api`.
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import { createServer, type IncomingMessage, type ServerResponse } from 'node:http'
import { DatabaseSync } from 'node:sqlite'
import { mkdirSync } from 'node:fs'
import { dirname } from 'node:path'
import { MAX_ENTRIES_PER_POST, validateBatch } from './validate.ts'
const PORT = Number(process.env.PORT ?? 5184)
const DB_PATH = process.env.DB_PATH ?? './data/scores.db'
/** Behind nginx the socket address is the proxy, so take the forwarded hop. */
const TRUST_PROXY = process.env.TRUST_PROXY === '1'
const BOARD_LIMIT = 50
/** Rows kept on disk. The board only ever shows the top of this. */
const KEEP_ROWS = 500
const MAX_BODY_BYTES = 4096
mkdirSync(dirname(DB_PATH), { recursive: true })
const db = new DatabaseSync(DB_PATH)
db.exec(`
PRAGMA journal_mode = WAL;
CREATE TABLE IF NOT EXISTS scores (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
assets INTEGER NOT NULL,
days INTEGER NOT NULL,
glasses INTEGER NOT NULL,
seed INTEGER NOT NULL,
broke INTEGER NOT NULL,
created_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS scores_rank
ON scores (assets DESC, days ASC, created_at ASC);
`)
const selectTop = db.prepare(
`SELECT id, name, assets, days, glasses, broke, created_at
FROM scores ORDER BY assets DESC, days ASC, created_at ASC LIMIT ?`,
)
const insertScore = db.prepare(
`INSERT INTO scores (name, assets, days, glasses, seed, broke, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
)
const prune = db.prepare(
`DELETE FROM scores WHERE id NOT IN (
SELECT id FROM scores ORDER BY assets DESC, days ASC, created_at ASC LIMIT ?
)`,
)
// ---------------------------------------------------------------- throttle
interface Bucket {
count: number
resetAt: number
}
const posts = new Map<string, Bucket>()
const POST_WINDOW_MS = 60 * 60 * 1000
const POST_LIMIT = 30
function overPostLimit(ip: string): boolean {
const now = Date.now()
const b = posts.get(ip)
if (!b || now > b.resetAt) {
posts.set(ip, { count: 1, resetAt: now + POST_WINDOW_MS })
return false
}
b.count += 1
return b.count > POST_LIMIT
}
// Buckets are tiny, but a long-lived process should still not hoard them.
setInterval(() => {
const now = Date.now()
for (const [ip, b] of posts) if (now > b.resetAt) posts.delete(ip)
}, POST_WINDOW_MS).unref()
function clientIp(req: IncomingMessage): string {
if (TRUST_PROXY) {
const fwd = req.headers['x-forwarded-for']
const first = (Array.isArray(fwd) ? fwd[0] : fwd)?.split(',')[0]?.trim()
if (first) return first
}
return req.socket.remoteAddress ?? 'unknown'
}
// ------------------------------------------------------------------ replies
function send(res: ServerResponse, status: number, body: unknown) {
const payload = JSON.stringify(body)
res.writeHead(status, {
'content-type': 'application/json; charset=utf-8',
'cache-control': 'no-store',
// A public board with no cookies and no credentials.
'access-control-allow-origin': '*',
'access-control-allow-methods': 'GET, POST, OPTIONS',
'access-control-allow-headers': 'content-type',
'access-control-max-age': '86400',
})
res.end(payload)
}
function readBody(req: IncomingMessage): Promise<string> {
return new Promise((resolve, reject) => {
let size = 0
const chunks: Buffer[] = []
req.on('data', (c: Buffer) => {
size += c.length
if (size > MAX_BODY_BYTES) {
reject(new Error('body too large'))
req.destroy()
return
}
chunks.push(c)
})
req.on('end', () => resolve(Buffer.concat(chunks).toString('utf8')))
req.on('error', reject)
})
}
// ------------------------------------------------------------------- routes
const board = () =>
(selectTop.all(BOARD_LIMIT) as Record<string, unknown>[]).map((r) => ({
id: String(r.id),
name: r.name as string,
assets: r.assets as number,
days: r.days as number,
glasses: r.glasses as number,
broke: r.broke === 1,
at: r.created_at as number,
}))
const server = createServer(async (req, res) => {
const url = new URL(req.url ?? '/', `http://${req.headers.host ?? 'localhost'}`)
const path = url.pathname.replace(/\/+$/, '') || '/'
if (req.method === 'OPTIONS') return send(res, 204, {})
if (path === '/api/health') return send(res, 200, { ok: true })
if (path === '/api/scores' && req.method === 'GET') {
return send(res, 200, { scores: board() })
}
if (path === '/api/scores' && req.method === 'POST') {
const ip = clientIp(req)
if (overPostLimit(ip)) return send(res, 429, { error: 'too many submissions' })
let parsed: unknown
try {
parsed = JSON.parse(await readBody(req))
} catch {
return send(res, 400, { error: 'invalid JSON' })
}
const check = validateBatch(parsed)
if (!check.ok) return send(res, 400, { error: check.why })
const now = Date.now()
const ids: string[] = []
for (const e of check.entries) {
const info = insertScore.run(e.name, e.assets, e.days, e.glasses, e.seed, e.broke ? 1 : 0, now)
ids.push(String(info.lastInsertRowid))
}
prune.run(KEEP_ROWS)
return send(res, 201, { ids, scores: board() })
}
send(res, 404, { error: 'not found' })
})
server.listen(PORT, () => {
console.log(`[scores] listening on :${PORT}, db ${DB_PATH}, max ${MAX_ENTRIES_PER_POST}/post`)
})
for (const sig of ['SIGINT', 'SIGTERM'] as const) {
process.on(sig, () => {
server.close(() => {
db.close()
process.exit(0)
})
})
}
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/**
* Everything here treats the request body as hostile. A public leaderboard
* with no accounts cannot prove a score is real - what it can do is refuse
* anything impossible, keep names printable, and stop one client filling the
* table on its own.
*/
export interface Entry {
name: string
assets: number
days: number
glasses: number
seed: number
broke: boolean
}
export const MAX_ENTRIES_PER_POST = 4
export const NAME_MAX = 12
/** The simulation's best possible day is about $12.50; $25 leaves headroom. */
const MAX_CENTS_PER_DAY = 2500
const STARTING_ASSETS = 200
const MAX_GLASSES_PER_DAY = 400
const MAX_DAYS = 365
const isInt = (v: unknown, lo: number, hi: number): v is number =>
typeof v === 'number' && Number.isInteger(v) && v >= lo && v <= hi
/** Printable, uppercase, and short enough to fit the board. */
export function cleanName(raw: unknown): string {
if (typeof raw !== 'string') return 'ANON'
const cleaned = raw
.toUpperCase()
.replace(/[^A-Z0-9 .'-]/g, '')
.replace(/\s+/g, ' ')
.trim()
.slice(0, NAME_MAX)
return cleaned || 'ANON'
}
export type Validated = { ok: true; entry: Entry } | { ok: false; why: string }
export function validateEntry(raw: unknown): Validated {
if (typeof raw !== 'object' || raw === null) return { ok: false, why: 'not an object' }
const e = raw as Record<string, unknown>
if (!isInt(e.days, 1, MAX_DAYS)) return { ok: false, why: 'days out of range' }
if (!isInt(e.assets, 0, 10_000_00)) return { ok: false, why: 'assets out of range' }
if (!isInt(e.glasses, 0, MAX_DAYS * MAX_GLASSES_PER_DAY))
return { ok: false, why: 'glasses out of range' }
if (!isInt(e.seed, 0, 9_999_999)) return { ok: false, why: 'seed out of range' }
if (typeof e.broke !== 'boolean') return { ok: false, why: 'broke must be a boolean' }
// No stand can earn more than the simulation allows in the days it traded.
if (e.assets > STARTING_ASSETS + e.days * MAX_CENTS_PER_DAY)
return { ok: false, why: 'assets impossible for that many days' }
if (e.glasses > e.days * MAX_GLASSES_PER_DAY)
return { ok: false, why: 'glasses impossible for that many days' }
return {
ok: true,
entry: {
name: cleanName(e.name),
assets: e.assets,
days: e.days,
glasses: e.glasses,
seed: e.seed,
broke: e.broke,
},
}
}
export function validateBatch(raw: unknown): { ok: true; entries: Entry[] } | { ok: false; why: string } {
const list = Array.isArray(raw) ? raw : (raw as { entries?: unknown })?.entries
if (!Array.isArray(list)) return { ok: false, why: 'expected an array of entries' }
if (list.length === 0) return { ok: false, why: 'no entries' }
if (list.length > MAX_ENTRIES_PER_POST) return { ok: false, why: 'too many entries' }
const entries: Entry[] = []
for (const item of list) {
const v = validateEntry(item)
if (!v.ok) return v
entries.push(v.entry)
}
return { ok: true, entries }
}