diff --git a/README.md b/README.md
index 257b154..e07e7df 100644
--- a/README.md
+++ b/README.md
@@ -41,12 +41,16 @@ Retiring writes every player's closing balance to a top-ten table kept in
from the summer you just finished are picked out in yellow. Ties break on the
shorter season, then on the earlier date.
+There is no way to clear the table. A stand leaves the list only by being
+pushed off the bottom by a better one, so a good summer stands until somebody
+beats it.
+
The table is per-browser, not per-device, and it is the one piece of state the
game keeps between visits. Anything already in storage can be edited by hand,
so every field is validated on the way back in and malformed rows are dropped
rather than trusted. If storage is unavailable — a private window, or a browser
set to block site data — the game plays normally and the table simply stays
-empty. **WIPE TABLE** clears it, and asks once before it does.
+empty.
## How it is put together
diff --git a/src/App.tsx b/src/App.tsx
index 989c979..5031b1b 100644
--- a/src/App.tsx
+++ b/src/App.tsx
@@ -4,7 +4,7 @@ import { synth } from './audio/synth'
import { WEATHER } from './game/constants'
import { dollars, randomSeed, rollDay, simulate } from './game/engine'
import { makeRng, type Rng } from './game/rng'
-import { addScores, clearScores, loadScores, type Score } from './game/highscores'
+import { addScores, loadScores, type Score } from './game/highscores'
import { activePlayers, initialState, reducer } from './game/reducer'
import type { Decision } from './game/types'
import { BriefingScreen } from './components/BriefingScreen'
@@ -267,8 +267,6 @@ export default function App() {
synth.select()
dispatch({ type: 'CLOSE_SCORES' })
}}
- onClear={() => setScores(clearScores())}
- onBlip={blip}
/>
)}
diff --git a/src/components/HighScoreScreen.tsx b/src/components/HighScoreScreen.tsx
index 4f5ef4c..d3b5211 100644
--- a/src/components/HighScoreScreen.tsx
+++ b/src/components/HighScoreScreen.tsx
@@ -1,4 +1,3 @@
-import { useState } from 'react'
import { dollars } from '../game/engine'
import { MAX_SCORES, type Score } from '../game/highscores'
import { Btn, Line } from './Crt'
@@ -10,16 +9,11 @@ export function HighScoreScreen({
scores,
highlight,
onBack,
- onClear,
- onBlip,
}: {
scores: Score[]
highlight: string[]
onBack: () => void
- onClear: () => void
- onBlip: () => void
}) {
- const [confirming, setConfirming] = useState(false)
const fresh = new Set(highlight)
return (
@@ -52,26 +46,12 @@ export function HighScoreScreen({