The start page gets the arcade floor's look: an ‹ Arcade bar back to games.jcoffey.dev, a neon pixel title and headings in this game's marquee color, arcade buttons for the picker and start, and the room's glow and scanlines. Scoped to .landing; the table is untouched. John saw it locally on 2026-10-14 and said merge and deploy.
Checked locally: lint, tests and the production build. No CI in this repo.
The start page gets the arcade floor's look: an ‹ Arcade bar back to games.jcoffey.dev, a neon pixel title and headings in this game's marquee color, arcade buttons for the picker and start, and the room's glow and scanlines. Scoped to .landing; the table is untouched. John saw it locally on 2026-10-14 and said merge and deploy.
Checked locally: lint, tests and the production build. No CI in this repo.
The page before the table now matches its cabinet on the arcade floor: an
‹ Arcade bar back to games.jcoffey.dev, a neon pixel title and headings in
this game's marquee color, arcade buttons for the picker and for start, and
the room's glow and scanlines behind it. All of it is scoped to .landing,
so the table is untouched; the rules keep their readable font. Press Start
2P (OFL) is credited in NOTICE.md.
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The start page gets the arcade floor's look: an ‹ Arcade bar back to games.jcoffey.dev, a neon pixel title and headings in this game's marquee color, arcade buttons for the picker and start, and the room's glow and scanlines. Scoped to .landing; the table is untouched. John saw it locally on 2026-10-14 and said merge and deploy.
Checked locally: lint, tests and the production build. No CI in this repo.