From e0852c50aa416837ff6f3d53d9a147b3316d2ca6 Mon Sep 17 00:00:00 2001 From: John Coffey Date: Wed, 9 Sep 2026 08:41:41 -0700 Subject: [PATCH] Warships, not sailing boats A fleet in 1901 is a pre-dreadnought: coal-fired, armoured, and part of a naval race. A sail was wrong by fifty years. The tell is not the hull, which is a wedge like any other -- it is the pair of raked funnels over a hull that is long and low, with a turret at the bow because a warship points at things. At map scale the funnels are what a player actually sees. --- src/components/Board.tsx | 23 +++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) diff --git a/src/components/Board.tsx b/src/components/Board.tsx index fe24364..4cabfd3 100644 --- a/src/components/Board.tsx +++ b/src/components/Board.tsx @@ -179,23 +179,30 @@ function Soldier({ colour }: { colour: string }) { } /** - * A fleet: a hull, a mast and a sail. + * A fleet: a warship, which in 1901 means a pre-dreadnought. * - * The sail is the tell. A hull on its own is a wedge and a wedge is whatever - * you already thought it was; a triangle above a curve is a boat before - * anybody has decided to look. + * The first pass drew a sailing boat and it was wrong by fifty years -- these + * are the fleets of the naval race, coal-fired and armoured. The tell is not + * the hull, which is a wedge like any other; it is the pair of raked funnels + * over a hull that is long and low. A mast and a turret finish it, and at map + * scale the funnels are what a player actually sees. */ function Ship({ colour }: { colour: string }) { return ( - - + {/* Funnels first, so the hull's outline cuts across their feet. */} + + + + + {/* The forward turret: a warship points at things. */} + - + ) }