The board, and what this game is going to be
Seventy-five provinces as two graphs, because an army and a fleet do not move on the same one, and three provinces whose two coasts do not connect. The topology is a fact about a published game and free to use; the artwork is not, and there is none here -- the map will be generated from this data the way the cave game's dodecahedron is. The name is a working one for the same reason the starship game is not called what you expect. The tests check the board against itself, and symmetry is the one that pays: it found the Skagerrak wired to the Baltic, which would have opened a back door into the Baltic and made Denmark worth nothing.
This commit is contained in:
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|||||||
|
# Logs
|
||||||
|
logs
|
||||||
|
*.log
|
||||||
|
npm-debug.log*
|
||||||
|
yarn-debug.log*
|
||||||
|
yarn-error.log*
|
||||||
|
pnpm-debug.log*
|
||||||
|
lerna-debug.log*
|
||||||
|
|
||||||
|
node_modules
|
||||||
|
dist
|
||||||
|
dist-ssr
|
||||||
|
*.local
|
||||||
|
|
||||||
|
# Editor directories and files
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/extensions.json
|
||||||
|
.idea
|
||||||
|
.DS_Store
|
||||||
|
*.suo
|
||||||
|
*.ntvs*
|
||||||
|
*.njsproj
|
||||||
|
*.sln
|
||||||
|
*.sw?
|
||||||
|
|
||||||
|
# The scores service writes its database here in development.
|
||||||
|
data
|
||||||
|
*.db
|
||||||
|
*.db-shm
|
||||||
|
*.db-wal
|
||||||
@@ -0,0 +1,661 @@
|
|||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
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|
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TERMS AND CONDITIONS
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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|
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|
The Corresponding Source need not include anything that users
|
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|
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Source.
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|
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|
The Corresponding Source for a work in source code form is that
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|
same work.
|
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|
|
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|
2. Basic Permissions.
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|
||||||
|
All rights granted under this License are granted for the term of
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|
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|
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|
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content, constitutes a covered work. This License acknowledges your
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You may make, run and propagate covered works that you do not
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|
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|
with facilities for running those works, provided that you comply with
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|
the terms of this License in conveying all material for which you do
|
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|
not control copyright. Those thus making or running the covered works
|
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|
for you must do so exclusively on your behalf, under your direction
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|
and control, on terms that prohibit them from making any copies of
|
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|
your copyrighted material outside their relationship with you.
|
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|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
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|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
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|
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|
No covered work shall be deemed part of an effective technological
|
||||||
|
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|
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|
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|
similar laws prohibiting or restricting circumvention of such
|
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|
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|
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|
When you convey a covered work, you waive any legal power to forbid
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receive it, in any medium, provided that you conspicuously and
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You may convey a work based on the Program, or the modifications to
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|
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|
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|
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|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
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|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
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|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
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|
||||||
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|
||||||
|
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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You may convey a covered work in object code form under the terms
|
||||||
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|
||||||
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|
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|
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|
||||||
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|
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|
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|
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|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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conveying of source, or (2) access to copy the
|
||||||
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Corresponding Source from a network server at no charge.
|
||||||
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|
||||||
|
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|
||||||
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|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
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|
||||||
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|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
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|
||||||
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Corresponding Source in the same way through the same place at no
|
||||||
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||||||
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Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
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|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
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|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
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|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
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|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
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doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
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|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
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|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
# Great Powers
|
||||||
|
|
||||||
|
A browser rebuild of the classic seven-power negotiation game: one human
|
||||||
|
against six computer powers, in one sitting.
|
||||||
|
|
||||||
|
Not the name you expect, and [NOTICE.md](NOTICE.md) will make the argument at
|
||||||
|
length once there is more to notice. The short version is the one the
|
||||||
|
starship game already made on this site: the rules are free to rebuild, the
|
||||||
|
trademark and the published artwork are not. "Great Powers" is what those
|
||||||
|
seven were called at the time.
|
||||||
|
|
||||||
|
## What this is, and what it is not
|
||||||
|
|
||||||
|
**One human, six computer powers, one sitting.** The original is seven people
|
||||||
|
over weeks. A hub with no traffic cannot deliver that, and nobody is going to
|
||||||
|
wait months for six strangers — so the other six are played by the machine
|
||||||
|
and a game is finished in an evening.
|
||||||
|
|
||||||
|
**It still has to be a negotiation game.** A version where you simply write
|
||||||
|
orders is a good movement puzzle and not this game. So:
|
||||||
|
|
||||||
|
- **Both sides open.** Bots approach you with proposals; you approach them.
|
||||||
|
Neither waits for the other.
|
||||||
|
- **On real terms.** Offers are concrete and about this turn or the next few
|
||||||
|
— support this move, keep out of that province, no attack until 1903 — and
|
||||||
|
are accepted or refused on their merits, not by a die roll.
|
||||||
|
- **Betrayal is a move, not a bug.** A bot can agree to support you and then
|
||||||
|
not do it, and so can you. Bots remember who kept their word, tell each
|
||||||
|
other, and price you accordingly. That is the game.
|
||||||
|
|
||||||
|
The press is **structured rather than free text**: typed offers, deterministic
|
||||||
|
reasoning, and no model anywhere in it. That makes betrayal auditable — you
|
||||||
|
can read exactly why a power turned on you — and testable, which free text
|
||||||
|
would not be.
|
||||||
|
|
||||||
|
## The look and the sound
|
||||||
|
|
||||||
|
**Cartoony.** Flat cel fills and one heavy outline, the same house style the
|
||||||
|
other three games use, on a map generated from the topology in
|
||||||
|
`src/game/map.ts` rather than traced from anybody's board.
|
||||||
|
|
||||||
|
**The music is not cartoony, and that is the point.** It is 1914: serious,
|
||||||
|
and intense. The joke of this game is that something charming to look at is
|
||||||
|
the cruellest thing on the site, and the score is what says so.
|
||||||
|
|
||||||
|
## The board
|
||||||
|
|
||||||
|
Seventy-five provinces, two adjacency graphs — an army walks the land, a
|
||||||
|
fleet follows the water — and three provinces with two coasts that do not
|
||||||
|
connect, where a fleet has to say which one it is on.
|
||||||
|
|
||||||
|
The topology is a fact about a published game and free to use. The artwork is
|
||||||
|
not, and there is none here: the map this game draws is generated from the
|
||||||
|
data, the way the cave game's dodecahedron is.
|
||||||
|
|
||||||
|
`npm test` checks the board against itself. The one that earns its keep is
|
||||||
|
symmetry: an adjacency list this size is typed by hand once and wrong in
|
||||||
|
three places unless something looks. It found the Skagerrak wired to the
|
||||||
|
Baltic on the first run — which would have quietly opened a back door into
|
||||||
|
the Baltic and made Denmark worthless.
|
||||||
|
|
||||||
|
## Still to build
|
||||||
|
|
||||||
|
- the adjudicator, and the DATC cases that prove it
|
||||||
|
- the press: offers, memory, and the arithmetic of betrayal
|
||||||
|
- the bots' actual play
|
||||||
|
- the map, the orders, the music
|
||||||
Generated
+2928
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
"name": "great-powers",
|
||||||
|
"private": true,
|
||||||
|
"version": "0.1.0",
|
||||||
|
"type": "module",
|
||||||
|
"scripts": {
|
||||||
|
"dev": "vite",
|
||||||
|
"build": "tsc -b && vite build",
|
||||||
|
"lint": "oxlint",
|
||||||
|
"test": "vitest run",
|
||||||
|
"preview": "vite preview"
|
||||||
|
},
|
||||||
|
"dependencies": {
|
||||||
|
"react": "^19.2.8",
|
||||||
|
"react-dom": "^19.2.8"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"@types/node": "^24.13.3",
|
||||||
|
"@types/react": "^19.2.18",
|
||||||
|
"@types/react-dom": "^19.2.4",
|
||||||
|
"@vitejs/plugin-react": "^6.1.0",
|
||||||
|
"oxlint": "^1.79.0",
|
||||||
|
"typescript": "~6.0.2",
|
||||||
|
"vite": "^8.2.2",
|
||||||
|
"vitest": "^3.2.7"
|
||||||
|
},
|
||||||
|
"description": "A browser rebuild of the classic seven-power negotiation game, one human against six computer powers.",
|
||||||
|
"license": "AGPL-3.0-or-later",
|
||||||
|
"author": "John Coffey"
|
||||||
|
}
|
||||||
@@ -0,0 +1,139 @@
|
|||||||
|
import { describe, expect, it } from 'vitest'
|
||||||
|
import { ARMY, FLEET, OPENING, POWERS, PROVINCES, base } from './map'
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The board, checked against itself.
|
||||||
|
*
|
||||||
|
* An adjacency list this size is typed by hand once and wrong in three places
|
||||||
|
* unless something looks. Symmetry is the test that earns its keep: if
|
||||||
|
* Wales lists Yorkshire and Yorkshire does not list Wales, one of them is a
|
||||||
|
* typo, and no amount of playing would reliably surface it -- it would just
|
||||||
|
* mean a move that works in one direction and not the other.
|
||||||
|
*/
|
||||||
|
|
||||||
|
const ids = Object.keys(PROVINCES)
|
||||||
|
const seas = ids.filter((id) => PROVINCES[id]!.terrain === 'sea')
|
||||||
|
const inland = ids.filter((id) => PROVINCES[id]!.terrain === 'land')
|
||||||
|
const coasts = ids.filter((id) => PROVINCES[id]!.terrain === 'coast')
|
||||||
|
|
||||||
|
describe('the shape of the map', () => {
|
||||||
|
it('is seventy-five provinces: nineteen sea and fifty-six land', () => {
|
||||||
|
expect(ids).toHaveLength(75)
|
||||||
|
expect(seas).toHaveLength(19)
|
||||||
|
expect(inland.length + coasts.length).toBe(56)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('has thirty-four supply centres, twenty-two of them home', () => {
|
||||||
|
const sc = ids.filter((id) => PROVINCES[id]!.sc)
|
||||||
|
expect(sc).toHaveLength(34)
|
||||||
|
expect(sc.filter((id) => PROVINCES[id]!.home)).toHaveLength(22)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('gives Russia four home centres and everybody else three', () => {
|
||||||
|
for (const power of POWERS) {
|
||||||
|
const home = ids.filter((id) => PROVINCES[id]!.home === power)
|
||||||
|
expect(home, power).toHaveLength(power === 'russia' ? 4 : 3)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('names a coast only where a fleet has to choose one', () => {
|
||||||
|
const split = ids.filter((id) => PROVINCES[id]!.coasts)
|
||||||
|
expect(split.sort()).toEqual(['bul', 'spa', 'stp'])
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
describe('where an army may walk', () => {
|
||||||
|
it('knows every land province and no sea', () => {
|
||||||
|
expect(Object.keys(ARMY).sort()).toEqual([...inland, ...coasts].sort())
|
||||||
|
})
|
||||||
|
|
||||||
|
it('never steps into water', () => {
|
||||||
|
for (const [from, tos] of Object.entries(ARMY)) {
|
||||||
|
for (const to of tos) {
|
||||||
|
expect(PROVINCES[to], `${from} -> ${to}`).toBeDefined()
|
||||||
|
expect(PROVINCES[to]!.terrain, `${from} -> ${to}`).not.toBe('sea')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('is symmetric', () => {
|
||||||
|
const oneWay: string[] = []
|
||||||
|
for (const [from, tos] of Object.entries(ARMY)) {
|
||||||
|
for (const to of tos) {
|
||||||
|
if (!ARMY[to]?.includes(from)) oneWay.push(`${from} -> ${to}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expect(oneWay).toEqual([])
|
||||||
|
})
|
||||||
|
|
||||||
|
it('lists nobody twice and never itself', () => {
|
||||||
|
for (const [from, tos] of Object.entries(ARMY)) {
|
||||||
|
expect(new Set(tos).size, from).toBe(tos.length)
|
||||||
|
expect(tos, from).not.toContain(from)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
describe('where a fleet may sail', () => {
|
||||||
|
it('knows every sea and coast, and no inland province', () => {
|
||||||
|
const expected = [
|
||||||
|
...seas,
|
||||||
|
...coasts.flatMap((id) =>
|
||||||
|
PROVINCES[id]!.coasts ? PROVINCES[id]!.coasts!.map((c) => `${id}/${c}`) : [id],
|
||||||
|
),
|
||||||
|
]
|
||||||
|
expect(Object.keys(FLEET).sort()).toEqual(expected.sort())
|
||||||
|
})
|
||||||
|
|
||||||
|
it('is never simply in Spain, Bulgaria or St Petersburg', () => {
|
||||||
|
for (const id of ['spa', 'bul', 'stp']) expect(FLEET[id]).toBeUndefined()
|
||||||
|
})
|
||||||
|
|
||||||
|
it('names only places a fleet could be', () => {
|
||||||
|
for (const [from, tos] of Object.entries(FLEET)) {
|
||||||
|
for (const to of tos) {
|
||||||
|
expect(FLEET[to], `${from} -> ${to}`).toBeDefined()
|
||||||
|
expect(PROVINCES[base(to)]!.terrain, `${from} -> ${to}`).not.toBe('land')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('is symmetric', () => {
|
||||||
|
const oneWay: string[] = []
|
||||||
|
for (const [from, tos] of Object.entries(FLEET)) {
|
||||||
|
for (const to of tos) {
|
||||||
|
if (!FLEET[to]?.includes(from)) oneWay.push(`${from} -> ${to}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expect(oneWay).toEqual([])
|
||||||
|
})
|
||||||
|
|
||||||
|
it('gives every coastal province some water to sit on', () => {
|
||||||
|
for (const id of coasts) {
|
||||||
|
const keys = PROVINCES[id]!.coasts ? PROVINCES[id]!.coasts!.map((c) => `${id}/${c}`) : [id]
|
||||||
|
for (const key of keys) {
|
||||||
|
const wet = FLEET[key]!.filter((to) => PROVINCES[base(to)]!.terrain === 'sea')
|
||||||
|
expect(wet.length, key).toBeGreaterThan(0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
describe('Spring 1901', () => {
|
||||||
|
it('puts twenty-two units on the board, all of them at home', () => {
|
||||||
|
let units = 0
|
||||||
|
for (const power of POWERS) {
|
||||||
|
const { armies, fleets } = OPENING[power]
|
||||||
|
units += armies.length + fleets.length
|
||||||
|
for (const id of armies) {
|
||||||
|
expect(ARMY[id], `${power} army ${id}`).toBeDefined()
|
||||||
|
expect(PROVINCES[id]!.home, `${power} army ${id}`).toBe(power)
|
||||||
|
}
|
||||||
|
for (const id of fleets) {
|
||||||
|
expect(FLEET[id], `${power} fleet ${id}`).toBeDefined()
|
||||||
|
expect(PROVINCES[base(id)]!.home, `${power} fleet ${id}`).toBe(power)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expect(units).toBe(22)
|
||||||
|
})
|
||||||
|
})
|
||||||
+302
@@ -0,0 +1,302 @@
|
|||||||
|
/**
|
||||||
|
* The board.
|
||||||
|
*
|
||||||
|
* Seventy-five provinces, drawn from the standard 1901 map. The topology is
|
||||||
|
* a fact about a published game and free to use -- an adjacency list is not
|
||||||
|
* expression, and every implementation of this game since 1959 has used the
|
||||||
|
* same one. The *artwork* is Avalon Hill's and is not here: the map this
|
||||||
|
* game draws is generated from the data below, the way the cave game's
|
||||||
|
* dodecahedron and the starship game's grid are.
|
||||||
|
*
|
||||||
|
* Two adjacency lists, because the two unit types do not move on the same
|
||||||
|
* graph. An army walks the land; a fleet follows water and hugs coastlines,
|
||||||
|
* which is why Wales and Yorkshire are neighbours for one and strangers for
|
||||||
|
* the other. Three provinces have two coasts that do not connect to each
|
||||||
|
* other, and a fleet in one of them has to say which -- those are keyed
|
||||||
|
* `stp/nc` and so on, and the bare province id is never a fleet position.
|
||||||
|
*/
|
||||||
|
|
||||||
|
export type Power = 'austria' | 'england' | 'france' | 'germany' | 'italy' | 'russia' | 'turkey'
|
||||||
|
|
||||||
|
export const POWERS: readonly Power[] = [
|
||||||
|
'austria',
|
||||||
|
'england',
|
||||||
|
'france',
|
||||||
|
'germany',
|
||||||
|
'italy',
|
||||||
|
'russia',
|
||||||
|
'turkey',
|
||||||
|
]
|
||||||
|
|
||||||
|
/** `land` is inland, `coast` touches water, `sea` is water. */
|
||||||
|
export type Terrain = 'land' | 'sea' | 'coast'
|
||||||
|
|
||||||
|
export interface Province {
|
||||||
|
name: string
|
||||||
|
terrain: Terrain
|
||||||
|
/** A supply centre: the only thing anybody is actually counting. */
|
||||||
|
sc: boolean
|
||||||
|
/** Whose home centre it is, for builds. */
|
||||||
|
home?: Power
|
||||||
|
/** Named coasts, when a fleet has to choose one. */
|
||||||
|
coasts?: readonly string[]
|
||||||
|
}
|
||||||
|
|
||||||
|
const P = (
|
||||||
|
name: string,
|
||||||
|
terrain: Terrain,
|
||||||
|
sc = false,
|
||||||
|
home?: Power,
|
||||||
|
coasts?: readonly string[],
|
||||||
|
): Province => ({ name, terrain, sc, home, coasts })
|
||||||
|
|
||||||
|
export const PROVINCES: Record<string, Province> = {
|
||||||
|
// --- seas ---------------------------------------------------------------
|
||||||
|
adr: P('Adriatic Sea', 'sea'),
|
||||||
|
aeg: P('Aegean Sea', 'sea'),
|
||||||
|
bal: P('Baltic Sea', 'sea'),
|
||||||
|
bar: P('Barents Sea', 'sea'),
|
||||||
|
bla: P('Black Sea', 'sea'),
|
||||||
|
bot: P('Gulf of Bothnia', 'sea'),
|
||||||
|
eas: P('Eastern Mediterranean', 'sea'),
|
||||||
|
eng: P('English Channel', 'sea'),
|
||||||
|
hel: P('Helgoland Bight', 'sea'),
|
||||||
|
ion: P('Ionian Sea', 'sea'),
|
||||||
|
iri: P('Irish Sea', 'sea'),
|
||||||
|
lyo: P('Gulf of Lyon', 'sea'),
|
||||||
|
mao: P('Mid-Atlantic Ocean', 'sea'),
|
||||||
|
nao: P('North Atlantic Ocean', 'sea'),
|
||||||
|
nth: P('North Sea', 'sea'),
|
||||||
|
nwg: P('Norwegian Sea', 'sea'),
|
||||||
|
ska: P('Skagerrak', 'sea'),
|
||||||
|
tys: P('Tyrrhenian Sea', 'sea'),
|
||||||
|
wes: P('Western Mediterranean', 'sea'),
|
||||||
|
|
||||||
|
// --- home centres -------------------------------------------------------
|
||||||
|
vie: P('Vienna', 'land', true, 'austria'),
|
||||||
|
bud: P('Budapest', 'land', true, 'austria'),
|
||||||
|
tri: P('Trieste', 'coast', true, 'austria'),
|
||||||
|
lon: P('London', 'coast', true, 'england'),
|
||||||
|
edi: P('Edinburgh', 'coast', true, 'england'),
|
||||||
|
lvp: P('Liverpool', 'coast', true, 'england'),
|
||||||
|
par: P('Paris', 'land', true, 'france'),
|
||||||
|
mar: P('Marseilles', 'coast', true, 'france'),
|
||||||
|
bre: P('Brest', 'coast', true, 'france'),
|
||||||
|
ber: P('Berlin', 'coast', true, 'germany'),
|
||||||
|
mun: P('Munich', 'land', true, 'germany'),
|
||||||
|
kie: P('Kiel', 'coast', true, 'germany'),
|
||||||
|
rom: P('Rome', 'coast', true, 'italy'),
|
||||||
|
ven: P('Venice', 'coast', true, 'italy'),
|
||||||
|
nap: P('Naples', 'coast', true, 'italy'),
|
||||||
|
mos: P('Moscow', 'land', true, 'russia'),
|
||||||
|
sev: P('Sevastopol', 'coast', true, 'russia'),
|
||||||
|
stp: P('St Petersburg', 'coast', true, 'russia', ['nc', 'sc']),
|
||||||
|
war: P('Warsaw', 'land', true, 'russia'),
|
||||||
|
ank: P('Ankara', 'coast', true, 'turkey'),
|
||||||
|
con: P('Constantinople', 'coast', true, 'turkey'),
|
||||||
|
smy: P('Smyrna', 'coast', true, 'turkey'),
|
||||||
|
|
||||||
|
// --- neutral centres ----------------------------------------------------
|
||||||
|
bel: P('Belgium', 'coast', true),
|
||||||
|
bul: P('Bulgaria', 'coast', true, undefined, ['ec', 'sc']),
|
||||||
|
den: P('Denmark', 'coast', true),
|
||||||
|
gre: P('Greece', 'coast', true),
|
||||||
|
hol: P('Holland', 'coast', true),
|
||||||
|
nwy: P('Norway', 'coast', true),
|
||||||
|
por: P('Portugal', 'coast', true),
|
||||||
|
rum: P('Rumania', 'coast', true),
|
||||||
|
ser: P('Serbia', 'land', true),
|
||||||
|
spa: P('Spain', 'coast', true, undefined, ['nc', 'sc']),
|
||||||
|
swe: P('Sweden', 'coast', true),
|
||||||
|
tun: P('Tunis', 'coast', true),
|
||||||
|
|
||||||
|
// --- the rest -----------------------------------------------------------
|
||||||
|
alb: P('Albania', 'coast'),
|
||||||
|
apu: P('Apulia', 'coast'),
|
||||||
|
arm: P('Armenia', 'coast'),
|
||||||
|
boh: P('Bohemia', 'land'),
|
||||||
|
bur: P('Burgundy', 'land'),
|
||||||
|
cly: P('Clyde', 'coast'),
|
||||||
|
fin: P('Finland', 'coast'),
|
||||||
|
gal: P('Galicia', 'land'),
|
||||||
|
gas: P('Gascony', 'coast'),
|
||||||
|
lvn: P('Livonia', 'coast'),
|
||||||
|
naf: P('North Africa', 'coast'),
|
||||||
|
pic: P('Picardy', 'coast'),
|
||||||
|
pie: P('Piedmont', 'coast'),
|
||||||
|
pru: P('Prussia', 'coast'),
|
||||||
|
ruh: P('Ruhr', 'land'),
|
||||||
|
sil: P('Silesia', 'land'),
|
||||||
|
syr: P('Syria', 'coast'),
|
||||||
|
tus: P('Tuscany', 'coast'),
|
||||||
|
tyr: P('Tyrolia', 'land'),
|
||||||
|
ukr: P('Ukraine', 'land'),
|
||||||
|
wal: P('Wales', 'coast'),
|
||||||
|
yor: P('Yorkshire', 'coast'),
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Where an army may walk. Seas do not appear. */
|
||||||
|
export const ARMY: Record<string, readonly string[]> = {
|
||||||
|
cly: ['edi', 'lvp'],
|
||||||
|
edi: ['cly', 'lvp', 'yor'],
|
||||||
|
lvp: ['cly', 'edi', 'yor', 'wal'],
|
||||||
|
yor: ['edi', 'lvp', 'wal', 'lon'],
|
||||||
|
wal: ['lvp', 'yor', 'lon'],
|
||||||
|
lon: ['yor', 'wal'],
|
||||||
|
|
||||||
|
nwy: ['swe', 'fin', 'stp'],
|
||||||
|
swe: ['nwy', 'fin', 'den'],
|
||||||
|
fin: ['nwy', 'swe', 'stp'],
|
||||||
|
den: ['swe', 'kie'],
|
||||||
|
stp: ['nwy', 'fin', 'mos', 'lvn'],
|
||||||
|
|
||||||
|
mos: ['stp', 'lvn', 'war', 'ukr', 'sev'],
|
||||||
|
lvn: ['stp', 'mos', 'war', 'pru'],
|
||||||
|
war: ['lvn', 'mos', 'ukr', 'gal', 'sil', 'pru'],
|
||||||
|
ukr: ['mos', 'war', 'gal', 'rum', 'sev'],
|
||||||
|
sev: ['mos', 'ukr', 'rum', 'arm'],
|
||||||
|
|
||||||
|
pru: ['lvn', 'war', 'sil', 'ber'],
|
||||||
|
ber: ['pru', 'sil', 'mun', 'kie'],
|
||||||
|
kie: ['ber', 'mun', 'ruh', 'hol', 'den'],
|
||||||
|
mun: ['kie', 'ber', 'sil', 'boh', 'tyr', 'bur', 'ruh'],
|
||||||
|
ruh: ['kie', 'mun', 'bur', 'bel', 'hol'],
|
||||||
|
sil: ['pru', 'ber', 'mun', 'boh', 'gal', 'war'],
|
||||||
|
|
||||||
|
hol: ['kie', 'ruh', 'bel'],
|
||||||
|
bel: ['hol', 'ruh', 'bur', 'pic'],
|
||||||
|
|
||||||
|
pic: ['bel', 'bur', 'par', 'bre'],
|
||||||
|
bur: ['bel', 'ruh', 'mun', 'mar', 'gas', 'par', 'pic'],
|
||||||
|
par: ['pic', 'bur', 'gas', 'bre'],
|
||||||
|
bre: ['pic', 'par', 'gas'],
|
||||||
|
gas: ['bre', 'par', 'bur', 'mar', 'spa'],
|
||||||
|
mar: ['bur', 'gas', 'spa', 'pie'],
|
||||||
|
|
||||||
|
spa: ['gas', 'mar', 'por'],
|
||||||
|
por: ['spa'],
|
||||||
|
|
||||||
|
pie: ['mar', 'tyr', 'ven', 'tus'],
|
||||||
|
tus: ['pie', 'ven', 'rom'],
|
||||||
|
ven: ['pie', 'tyr', 'tri', 'apu', 'rom', 'tus'],
|
||||||
|
rom: ['tus', 'ven', 'apu', 'nap'],
|
||||||
|
nap: ['rom', 'apu'],
|
||||||
|
apu: ['nap', 'rom', 'ven'],
|
||||||
|
|
||||||
|
tyr: ['mun', 'boh', 'vie', 'tri', 'ven', 'pie'],
|
||||||
|
boh: ['mun', 'sil', 'gal', 'vie', 'tyr'],
|
||||||
|
vie: ['boh', 'gal', 'bud', 'tri', 'tyr'],
|
||||||
|
bud: ['vie', 'gal', 'rum', 'ser', 'tri'],
|
||||||
|
tri: ['tyr', 'vie', 'bud', 'ser', 'alb', 'ven'],
|
||||||
|
gal: ['war', 'sil', 'boh', 'vie', 'bud', 'rum', 'ukr'],
|
||||||
|
|
||||||
|
ser: ['tri', 'bud', 'rum', 'bul', 'gre', 'alb'],
|
||||||
|
alb: ['tri', 'ser', 'gre'],
|
||||||
|
gre: ['alb', 'ser', 'bul'],
|
||||||
|
bul: ['ser', 'rum', 'con', 'gre'],
|
||||||
|
rum: ['bud', 'gal', 'ukr', 'sev', 'bul', 'ser'],
|
||||||
|
|
||||||
|
con: ['bul', 'ank', 'smy'],
|
||||||
|
ank: ['con', 'smy', 'arm'],
|
||||||
|
smy: ['con', 'ank', 'arm', 'syr'],
|
||||||
|
arm: ['ank', 'smy', 'syr', 'sev'],
|
||||||
|
syr: ['smy', 'arm'],
|
||||||
|
|
||||||
|
naf: ['tun'],
|
||||||
|
tun: ['naf'],
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where a fleet may sail. Inland provinces do not appear, and the three
|
||||||
|
* two-coasted provinces appear only under their named coasts -- a fleet is
|
||||||
|
* never simply "in Spain".
|
||||||
|
*/
|
||||||
|
export const FLEET: Record<string, readonly string[]> = {
|
||||||
|
// --- open water ---------------------------------------------------------
|
||||||
|
nao: ['nwg', 'cly', 'lvp', 'iri', 'mao'],
|
||||||
|
nwg: ['bar', 'nwy', 'nth', 'edi', 'cly', 'nao'],
|
||||||
|
bar: ['nwg', 'nwy', 'stp/nc'],
|
||||||
|
nth: ['nwg', 'nwy', 'ska', 'den', 'hel', 'hol', 'bel', 'lon', 'yor', 'edi', 'eng'],
|
||||||
|
// No Baltic. The Danish straits are the only way in, which is the whole
|
||||||
|
// reason Denmark is worth fighting over.
|
||||||
|
ska: ['nwy', 'swe', 'den', 'nth'],
|
||||||
|
bal: ['swe', 'den', 'kie', 'ber', 'pru', 'lvn', 'bot'],
|
||||||
|
bot: ['swe', 'fin', 'stp/sc', 'lvn', 'bal'],
|
||||||
|
hel: ['nth', 'den', 'kie', 'hol'],
|
||||||
|
iri: ['nao', 'lvp', 'wal', 'eng', 'mao'],
|
||||||
|
eng: ['iri', 'wal', 'lon', 'nth', 'bel', 'pic', 'bre', 'mao'],
|
||||||
|
mao: ['nao', 'iri', 'eng', 'bre', 'gas', 'spa/nc', 'por', 'spa/sc', 'naf', 'wes'],
|
||||||
|
wes: ['mao', 'spa/sc', 'lyo', 'tys', 'tun', 'naf'],
|
||||||
|
lyo: ['spa/sc', 'mar', 'pie', 'tus', 'tys', 'wes'],
|
||||||
|
tys: ['lyo', 'tus', 'rom', 'nap', 'ion', 'tun', 'wes'],
|
||||||
|
ion: ['tys', 'nap', 'apu', 'adr', 'alb', 'gre', 'aeg', 'eas', 'tun'],
|
||||||
|
adr: ['ven', 'tri', 'alb', 'ion', 'apu'],
|
||||||
|
aeg: ['gre', 'bul/sc', 'con', 'smy', 'eas', 'ion'],
|
||||||
|
eas: ['aeg', 'smy', 'syr', 'ion'],
|
||||||
|
bla: ['sev', 'arm', 'ank', 'con', 'bul/ec', 'rum'],
|
||||||
|
|
||||||
|
// --- coasts -------------------------------------------------------------
|
||||||
|
cly: ['nao', 'nwg', 'edi', 'lvp'],
|
||||||
|
edi: ['nwg', 'nth', 'yor', 'cly'],
|
||||||
|
lvp: ['nao', 'iri', 'wal', 'cly'],
|
||||||
|
yor: ['edi', 'nth', 'lon'],
|
||||||
|
wal: ['lvp', 'iri', 'eng', 'lon'],
|
||||||
|
lon: ['yor', 'nth', 'eng', 'wal'],
|
||||||
|
|
||||||
|
nwy: ['nwg', 'bar', 'stp/nc', 'swe', 'ska', 'nth'],
|
||||||
|
swe: ['nwy', 'ska', 'den', 'bal', 'bot', 'fin'],
|
||||||
|
fin: ['swe', 'bot', 'stp/sc'],
|
||||||
|
'stp/nc': ['bar', 'nwy'],
|
||||||
|
'stp/sc': ['bot', 'fin', 'lvn'],
|
||||||
|
lvn: ['bot', 'bal', 'pru', 'stp/sc'],
|
||||||
|
pru: ['lvn', 'bal', 'ber'],
|
||||||
|
ber: ['pru', 'bal', 'kie'],
|
||||||
|
kie: ['ber', 'bal', 'den', 'hel', 'hol'],
|
||||||
|
den: ['swe', 'ska', 'bal', 'kie', 'hel', 'nth'],
|
||||||
|
hol: ['nth', 'hel', 'kie', 'bel'],
|
||||||
|
bel: ['hol', 'nth', 'eng', 'pic'],
|
||||||
|
pic: ['bel', 'eng', 'bre'],
|
||||||
|
bre: ['pic', 'eng', 'mao', 'gas'],
|
||||||
|
gas: ['bre', 'mao', 'spa/nc'],
|
||||||
|
'spa/nc': ['gas', 'mao', 'por'],
|
||||||
|
'spa/sc': ['por', 'mao', 'wes', 'lyo', 'mar'],
|
||||||
|
por: ['spa/nc', 'mao', 'spa/sc'],
|
||||||
|
mar: ['spa/sc', 'lyo', 'pie'],
|
||||||
|
pie: ['mar', 'lyo', 'tus'],
|
||||||
|
tus: ['pie', 'lyo', 'tys', 'rom'],
|
||||||
|
rom: ['tus', 'tys', 'nap'],
|
||||||
|
nap: ['rom', 'tys', 'ion', 'apu'],
|
||||||
|
apu: ['nap', 'ion', 'adr', 'ven'],
|
||||||
|
ven: ['apu', 'adr', 'tri'],
|
||||||
|
tri: ['ven', 'adr', 'alb'],
|
||||||
|
alb: ['tri', 'adr', 'ion', 'gre'],
|
||||||
|
gre: ['alb', 'ion', 'aeg', 'bul/sc'],
|
||||||
|
'bul/ec': ['rum', 'bla', 'con'],
|
||||||
|
'bul/sc': ['gre', 'aeg', 'con'],
|
||||||
|
con: ['bul/sc', 'aeg', 'smy', 'ank', 'bla', 'bul/ec'],
|
||||||
|
smy: ['con', 'aeg', 'eas', 'syr'],
|
||||||
|
syr: ['smy', 'eas'],
|
||||||
|
ank: ['con', 'bla', 'arm'],
|
||||||
|
arm: ['ank', 'bla', 'sev'],
|
||||||
|
sev: ['arm', 'bla', 'rum'],
|
||||||
|
rum: ['sev', 'bla', 'bul/ec'],
|
||||||
|
naf: ['mao', 'wes', 'tun'],
|
||||||
|
tun: ['naf', 'wes', 'tys', 'ion'],
|
||||||
|
}
|
||||||
|
|
||||||
|
/** The province a fleet key belongs to: `bul/sc` is in Bulgaria. */
|
||||||
|
export const base = (id: string): string => id.split('/')[0]!
|
||||||
|
|
||||||
|
/** Whose armies and fleets start where, in Spring 1901. */
|
||||||
|
export const OPENING: Record<Power, { armies: readonly string[]; fleets: readonly string[] }> = {
|
||||||
|
austria: { armies: ['vie', 'bud'], fleets: ['tri'] },
|
||||||
|
england: { armies: ['lvp'], fleets: ['lon', 'edi'] },
|
||||||
|
france: { armies: ['par', 'mar'], fleets: ['bre'] },
|
||||||
|
germany: { armies: ['ber', 'mun'], fleets: ['kie'] },
|
||||||
|
italy: { armies: ['rom', 'ven'], fleets: ['nap'] },
|
||||||
|
russia: { armies: ['mos', 'war'], fleets: ['stp/sc', 'sev'] },
|
||||||
|
turkey: { armies: ['con', 'smy'], fleets: ['ank'] },
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Eighteen of the thirty-four centres ends it. */
|
||||||
|
export const SOLO = 18
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
/**
|
||||||
|
* mulberry32 — small, fast, seedable PRNG.
|
||||||
|
* The board is fixed, but the bots are not; a seed lets a whole game be replayed or
|
||||||
|
* shared, and so a test can give the same power the same idea twice.
|
||||||
|
*/
|
||||||
|
export function makeRng(seed: number) {
|
||||||
|
let a = seed >>> 0
|
||||||
|
return function rng(): number {
|
||||||
|
a = (a + 0x6d2b79f5) >>> 0
|
||||||
|
let t = a
|
||||||
|
t = Math.imul(t ^ (t >>> 15), t | 1)
|
||||||
|
t ^= t + Math.imul(t ^ (t >>> 7), t | 61)
|
||||||
|
return ((t ^ (t >>> 14)) >>> 0) / 4294967296
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export type Rng = ReturnType<typeof makeRng>
|
||||||
|
|
||||||
|
export const chance = (rng: Rng, p: number) => rng() < p
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||||
|
"target": "es2023",
|
||||||
|
"lib": ["ES2023", "DOM"],
|
||||||
|
"module": "esnext",
|
||||||
|
"types": ["vite/client"],
|
||||||
|
"allowArbitraryExtensions": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
|
||||||
|
/* Bundler mode */
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"allowImportingTsExtensions": true,
|
||||||
|
"verbatimModuleSyntax": true,
|
||||||
|
"moduleDetection": "force",
|
||||||
|
"noEmit": true,
|
||||||
|
"jsx": "react-jsx",
|
||||||
|
"strict": true,
|
||||||
|
|
||||||
|
/* Linting */
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"erasableSyntaxOnly": true,
|
||||||
|
"noFallthroughCasesInSwitch": true
|
||||||
|
},
|
||||||
|
"include": ["src"]
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"files": [],
|
||||||
|
"references": [
|
||||||
|
{ "path": "./tsconfig.app.json" },
|
||||||
|
{ "path": "./tsconfig.node.json" }
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||||
|
"target": "es2023",
|
||||||
|
"lib": ["ES2023"],
|
||||||
|
"types": ["node"],
|
||||||
|
"skipLibCheck": true,
|
||||||
|
|
||||||
|
/* Bundler mode */
|
||||||
|
"module": "nodenext",
|
||||||
|
"allowImportingTsExtensions": true,
|
||||||
|
"verbatimModuleSyntax": true,
|
||||||
|
"moduleDetection": "force",
|
||||||
|
"noEmit": true,
|
||||||
|
|
||||||
|
/* Linting */
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"erasableSyntaxOnly": true,
|
||||||
|
"noFallthroughCasesInSwitch": true
|
||||||
|
},
|
||||||
|
"include": ["vite.config.ts"]
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import react from '@vitejs/plugin-react'
|
||||||
|
import { defineConfig } from 'vite'
|
||||||
|
|
||||||
|
// Vitest is left on its defaults on purpose: it already picks up *.test.ts and
|
||||||
|
// nothing else, and importing `vitest/config` here drags in a second copy of
|
||||||
|
// vite whose plugin types disagree with this one's.
|
||||||
|
export default defineConfig({
|
||||||
|
// Asset URLs are baked in at build time, so this has to match the path the
|
||||||
|
// game is served from. Local development stays at the root.
|
||||||
|
base: process.env.BASE_PATH ?? '/',
|
||||||
|
plugins: [react()],
|
||||||
|
server: {
|
||||||
|
// The game talks to /api in every environment; in production that is
|
||||||
|
// nginx in front of the shared scores container. In development, run
|
||||||
|
// https://github.com/Coffey-Labs/games-scores alongside this -- or do not,
|
||||||
|
// and the board will say so rather than breaking.
|
||||||
|
proxy: {
|
||||||
|
'/api': {
|
||||||
|
target: process.env.SCORES_TARGET ?? 'http://localhost:5184',
|
||||||
|
changeOrigin: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
server {
|
||||||
|
listen 8080;
|
||||||
|
server_name _;
|
||||||
|
root /usr/share/nginx/html;
|
||||||
|
|
||||||
|
# Hashed filenames, so they can be cached hard.
|
||||||
|
location /assets/ {
|
||||||
|
expires 1y;
|
||||||
|
add_header Cache-Control "public, immutable";
|
||||||
|
try_files $uri =404;
|
||||||
|
}
|
||||||
|
|
||||||
|
location / {
|
||||||
|
try_files $uri $uri/ /index.html;
|
||||||
|
add_header Cache-Control "no-cache";
|
||||||
|
}
|
||||||
|
|
||||||
|
location = /healthz {
|
||||||
|
access_log off;
|
||||||
|
return 200 "ok\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user