The board, and what this game is going to be
Seventy-five provinces as two graphs, because an army and a fleet do not move on the same one, and three provinces whose two coasts do not connect. The topology is a fact about a published game and free to use; the artwork is not, and there is none here -- the map will be generated from this data the way the cave game's dodecahedron is. The name is a working one for the same reason the starship game is not called what you expect. The tests check the board against itself, and symmetry is the one that pays: it found the Skagerrak wired to the Baltic, which would have opened a back door into the Baltic and made Denmark worth nothing.
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{
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"name": "great-powers",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc -b && vite build",
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"lint": "oxlint",
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"test": "vitest run",
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"preview": "vite preview"
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},
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"dependencies": {
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"react": "^19.2.8",
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"react-dom": "^19.2.8"
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},
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"devDependencies": {
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"@types/node": "^24.13.3",
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"@types/react": "^19.2.18",
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"@types/react-dom": "^19.2.4",
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"@vitejs/plugin-react": "^6.1.0",
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"oxlint": "^1.79.0",
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"typescript": "~6.0.2",
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"vite": "^8.2.2",
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"vitest": "^3.2.7"
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},
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"description": "A browser rebuild of the classic seven-power negotiation game, one human against six computer powers.",
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"license": "AGPL-3.0-or-later",
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"author": "John Coffey"
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}
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