Retreats and the winter, given back to the player

Both were being taken for the player, the same way a computer power's are,
which quietly removed half the consequence of the turn they had just played.
A beaten unit that finds somewhere to stand is a nuisance for years and one
that does not is gone; the winter is where a good spring turns into a bigger
army, or does not.

Offered as places rather than as a notation, for the same reason the orders
are: the rules already know what is allowed, so the interface only ever
offers what is. A beaten unit lists the provinces it may fall back to and
nothing else, with Disband beside them. The winter lists the home centres
that are yours and empty, and offers a fleet only where a fleet could sit --
so St Petersburg offers two coasts and Moscow offers none.

The game steps past anything with no decision in it. A retreat phase where
nothing of yours was thrown out, or a winter where your centres and units are
level, is not a choice, it is a screen asking you to press Done.
This commit is contained in:
2026-09-09 09:01:41 -07:00
parent 69adcc8f89
commit 0208a10da6
4 changed files with 300 additions and 12 deletions
+18 -1
View File
@@ -228,8 +228,25 @@ Worth saying plainly: seven bots left alone draw. They take centres off each
other now, which they could not do at all before, but none of them breaks
away to a solo. Beating six of them is the game.
## The other two phases
A beaten unit that finds somewhere to stand is a nuisance for years; one that
does not is gone. And the winter is where a good spring turns into a bigger
army, or does not. Both are decisions, and both were being taken *for* the
player while the rest of this was built, which quietly removed half the
consequence of the turn they had just played.
They are offered as places rather than as a notation, for the same reason the
orders are: the rules already know what is allowed, so the interface only
ever offers what is. A beaten unit lists the provinces it may fall back to and
nothing else; the winter lists the home centres that are yours and empty, with
a fleet offered only where a fleet could sit.
The game steps past anything with no decision in it. A retreat phase where
none of your units was thrown out, or a winter where your centres and units
are level, is not a choice -- it is a screen asking you to press Done.
## Still to build
- the press in front of the player, rather than only between the bots
- bots strong enough to solo against each other, not only to draw
- the music, the battle sound, the four endings