The Debug button on a Sieve script sent a copy to an outside site, whose interpreter knows only upstream's extension names: a script that requires vnd.inbuxa.expressions or vnd.inbuxa.while failed to compile there, and the button took admins to another project's site. The playground now ships inside the console and runs the server's own interpreter. sieve-playground/ is built by inbuxa-server's tools/sieve-playground (SOURCE.md names the commit); sieve-playground.ts copies it, with Monaco 0.52.2 from node_modules, into sieve-playground/<content hash>/ (the server caches every file but the console's index.html for good) and gives the console its path. The script stays on the console's origin, so the warning dialog before opening it is gone. Strings (en.json): sievepad.failed reworded, sievepad.debugHint added, the three warning-dialog strings removed. webui.zip grows from 1.3 MB to 3.4 MB: 0.9 MB of compressed WebAssembly, the rest Monaco's editor core.
463 B
463 B
Sieve playground
Generated: do not edit. This directory is built by
tools/sieve-playground/build.sh --admin in inbuxa-server, from commit
136fc2540b8009199cf54c5186784a4eae83613f, with the server's vendored sieve-rs 0.7.3. Change the
source there, rebuild, and commit the result here.
The WebAssembly module is that commit's tools/sieve-playground crate, built
for wasm32-wasip1; its source, and the site's, are in that directory under
AGPL-3.0-only.