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Debug Sieve scripts in a playground that ships with the console
The Debug button on a Sieve script sent a copy to an outside site, whose
interpreter knows only upstream's extension names: a script that requires
vnd.inbuxa.expressions or vnd.inbuxa.while failed to compile there, and
the button took admins to another project's site.

The playground now ships inside the console and runs the server's own
interpreter. sieve-playground/ is built by inbuxa-server's
tools/sieve-playground (SOURCE.md names the commit); sieve-playground.ts
copies it, with Monaco 0.52.2 from node_modules, into
sieve-playground/<content hash>/ (the server caches every file but the
console's index.html for good) and gives the console its path. The
script stays on the console's origin, so the warning dialog before
opening it is gone.

Strings (en.json): sievepad.failed reworded, sievepad.debugHint added,
the three warning-dialog strings removed.

webui.zip grows from 1.3 MB to 3.4 MB: 0.9 MB of compressed WebAssembly,
the rest Monaco's editor core.
2026-10-09 01:14:30 -07:00

145 lines
3.8 KiB
JavaScript

/*
* SPDX-FileCopyrightText: 2020 Stalwart Labs LLC <[email protected]>
* SPDX-FileCopyrightText: 2026 Coffey Labs LLC
*
* SPDX-License-Identifier: AGPL-3.0-only
*
* Modified by Coffey Labs in 2026 for INBUXA.
*/
const RUN_TIMEOUT_MS = 8000;
const MAX_RESTARTS = 3;
const RESTART_WINDOW_MS = 60000;
const BASE_BACKOFF_MS = 500;
export class EngineUnavailable extends Error {}
export class Engine {
constructor() {
this.pending = new Map();
this.nextId = 1;
this.listeners = new Set();
this.restarts = [];
this.failed = null;
this.spawn();
}
onStatus(listener) {
this.listeners.add(listener);
}
emit(state, detail) {
for (const listener of this.listeners) listener(state, detail);
}
spawn() {
const worker = new Worker(new URL("./worker.js", import.meta.url), { type: "module" });
this.worker = worker;
this.ready = new Promise((resolve, reject) => {
this.resolveReady = resolve;
this.rejectReady = reject;
});
this.ready.catch(() => {});
worker.onmessage = (event) => {
if (worker !== this.worker) return;
const data = event.data;
if (data.type === "ready") {
this.resolveReady();
} else if (data.type === "init-error") {
this.crash(`Engine failed to load: ${data.error}`, { loadFailure: true });
} else {
this.settle(data);
}
};
worker.onerror = (event) => {
event.preventDefault();
if (worker === this.worker) {
this.crash(`Engine failed to load: ${event.message || "the worker script could not be loaded"}`, { loadFailure: true });
}
};
}
crash(reason, { loadFailure = false } = {}) {
this.worker.terminate();
this.rejectReady(new EngineUnavailable(reason));
for (const { reject, timer } of this.pending.values()) {
clearTimeout(timer);
reject(new EngineUnavailable(reason));
}
this.pending.clear();
let delay = 0;
if (loadFailure) {
const now = Date.now();
this.restarts = this.restarts.filter((time) => now - time < RESTART_WINDOW_MS);
if (this.restarts.length >= MAX_RESTARTS) {
this.failed = reason;
this.emit("failed", reason);
return;
}
this.restarts.push(now);
delay = BASE_BACKOFF_MS * 2 ** (this.restarts.length - 1);
}
this.emit("restarting", reason);
const failedReady = this.ready;
this.ready = new Promise((resolve, reject) => {
setTimeout(() => {
this.spawn();
this.ready.then(resolve, reject);
}, delay);
});
this.ready.catch(() => {});
failedReady.catch(() => {});
}
settle({ id, result, error, fatal }) {
const entry = this.pending.get(id);
if (!entry) return;
this.pending.delete(id);
clearTimeout(entry.timer);
if (error) {
entry.reject(new Error(error));
if (fatal) this.crash(`The engine crashed: ${error}`);
} else {
entry.resolve(result);
}
}
async call(op, payload, timeout) {
if (this.failed) throw new EngineUnavailable(this.failed);
await this.ready;
const id = this.nextId++;
return new Promise((resolve, reject) => {
const timer = timeout
? setTimeout(() => {
this.pending.delete(id);
reject(new Error(`The script did not finish within ${timeout / 1000} seconds and was stopped.`));
this.crash("timeout");
}, timeout)
: null;
this.pending.set(id, { resolve, reject, timer });
this.worker.postMessage({ id, op, payload });
});
}
version() {
return this.call("version");
}
capabilities() {
return this.call("capabilities");
}
defaults() {
return this.call("defaults");
}
compile(request) {
return this.call("compile", request, RUN_TIMEOUT_MS);
}
run(request) {
return this.call("run", request, RUN_TIMEOUT_MS);
}
}