The calendar had next and previous as toolbar buttons and n/p, and nothing for a thumb. Every other surface in the app that a finger drives already answers to a swipe. Day and month only. Those are the two views where a period is a page; week and agenda scroll through a range rather than turning to the next one, so there is nothing a sideways flick would obviously mean. Dragging left pulls the next period in from the right, the way paper and every phone do it. Three things it deliberately does not do. It draws nothing while the finger moves. The row swipe slides the row open because the strip underneath has to name which of six actions is about to happen; stepping a calendar has two outcomes and the direction of the finger already says which. Translating the grid would also break the sticky day header, since a transform makes a containing block. The threshold is reported by the vibration motor instead, which is what the haptics are for. It does not start on an event. Which gesture was meant is decidable at the moment the finger lands and only then, so dragging an event stays available to be built later without having to be untangled from this first. And it asks for a longer drag than a row swipe -- not because the consequence is bigger, since stepping back undoes it while a swiped row has already been archived, but because this gesture has no way to change its mind. A row reveals what it will do and can be let go early, and offers Undo after. This shows nothing and offers nothing, so the distance is the only chance to not mean it. The axis lock is the shared one, keeping its bias towards the vertical: the day grid scrolls through the hours, and a scroll misread as a swipe throws the reader into another day. The toolbar buttons and n/p stay, because a gesture with no visible control is one only the people who already know about it can use.
69 lines
2.5 KiB
TypeScript
69 lines
2.5 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import { navSwipeThreshold, swipeNavDirection, swipeThreshold, lockAxis } from "@/lib/touch";
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describe("navSwipeThreshold", () => {
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it("asks for more travel than a row swipe does, at every width", () => {
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// Not because the consequence is bigger -- stepping back undoes it -- but
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// because this gesture reveals nothing on the way and offers no Undo
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// after, so the distance is the only chance to not mean it.
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for (const width of [320, 360, 414, 768, 1024]) {
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expect(navSwipeThreshold(width)).toBeGreaterThan(swipeThreshold(width));
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}
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});
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it("is a share of the width, bounded at both ends", () => {
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expect(navSwipeThreshold(360)).toBe(108);
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expect(navSwipeThreshold(200)).toBe(80); // floor
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expect(navSwipeThreshold(1000)).toBe(180); // ceiling
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});
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});
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describe("swipeNavDirection", () => {
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const W = 400; // threshold is 120 at this width
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it("goes forward when the finger drags left, the way pages turn", () => {
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expect(swipeNavDirection(-200, W)).toBe(1);
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});
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it("goes back when the finger drags right", () => {
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expect(swipeNavDirection(200, W)).toBe(-1);
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});
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it("does nothing short of the threshold, in either direction", () => {
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expect(swipeNavDirection(-60, W)).toBe(0);
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expect(swipeNavDirection(60, W)).toBe(0);
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expect(swipeNavDirection(0, W)).toBe(0);
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});
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it("fires exactly at the threshold and not a pixel before", () => {
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const at = navSwipeThreshold(W);
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expect(swipeNavDirection(-at, W)).toBe(1);
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expect(swipeNavDirection(-(at - 1), W)).toBe(0);
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expect(swipeNavDirection(at, W)).toBe(-1);
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expect(swipeNavDirection(at - 1, W)).toBe(0);
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});
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it("scales with the width, so a tablet asks for more than a phone", () => {
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// The same 120px drag commits on a narrow screen and does not on a wide one.
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expect(swipeNavDirection(-120, 360)).toBe(1);
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expect(swipeNavDirection(-120, 1024)).toBe(0);
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});
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});
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describe("the axis lock this shares with the row swipe", () => {
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it("keeps a mostly-vertical drag as a scroll, which is what the day grid needs", () => {
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// The day view scrolls through the hours; a scroll misread as a swipe
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// throws the reader into another day.
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expect(lockAxis(20, 30)).toBe("y");
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expect(lockAxis(30, 25)).toBe("y");
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});
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it("commits to sideways only when it is clearly sideways", () => {
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expect(lockAxis(40, 10)).toBe("x");
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});
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it("is undecided until the drag has moved at all", () => {
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expect(lockAxis(2, 2)).toBeNull();
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});
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});
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